Recent content by Morralle

  1. quick question on items

    I am adding the custom ore and ingots that come with daat99's system. blaze, electrum, toxic, ice, platinum. im running the most current client, and both clients match. the wood and other custom stuff that came with the system work fine. just not the ore and ingots. ive gone over the scripst...
  2. quick question on items

    using System; using Server.Items; using Server.Network; namespace Server.Items { public abstract class BaseIngot : Item, ICommodity { protected virtual CraftResource DefaultResource { get { return CraftResource.Iron; } } private CraftResource m_Resource; public...
  3. quick question on items

    I am using the most current version I believe. I'm not sure how to post the ingot.cs
  4. quick question on items

    I just added daat99 OWLTS, it compiled fine, but when I add an item to test it, the ingots do not have their custom color, and when you hover over it says 1_NOTHING. can you just give me a direction on which scripts I need to look at please
  5. BaseAI.cs error

    OMG I actually did it.....fs animal taming system and daat99 owtl merged to my shard.....now lets hope there are no bugs.... so happy right now. just started even looking at script when I joined this site. Couldn't have done it without your forums... You guys have some awesome information and...
  6. BaseAI.cs error

    yes I got it sorted..... it had a lot of errors until I got it down to that one. I'm new to scripting and all, but I pick up stuff fast. that one error though was a pain, I stayed up all night working on it until I through in the towel and posted for help. But with that last error I got fs...
  7. BaseAI.cs error

    Thank you apparently when I merged the BaseCreature.cs I missed a couple lines. All Straightened out now
  8. BaseAI.cs error

    if (m_Mobile.NextReacquireTime > Core.TickCount) { m_Mobile.FocusMob = null; return false; } m_Mobile.NextReacquireTime = Core.TickCount + (int)m_Mobile.ReacquireDelay.TotalMilliseconds; m_Mobile.DebugSay("Acquiring..."); Map map = m_Mobile.Map; if (map != null) the Italic and...
  9. BaseAI.cs error

    this error comes up when I start the server. ---------------------------------------------------------------------------- ServUO - [http://www.servuo.com] Version 0.5, Build 5378.41025 Publish 54 Core: Optimizing for 2 64-bit processors RandomImpl: CSPRandom (Software) OpenUO Error: Client...
  10. Hello Everyone

    Thank you for all the replies. Started the server fresh. made a copy of the files and changed the datapath.cs. no longer falling through building floors except houses that we place with the house placement tool. and some of the doors to the houses we place that way are still not accessible, but...
  11. Hello Everyone

    Thanks I will check that out and see what happens
  12. Hello Everyone

    My client is 7.0.35.23 but it says patch unknown
  13. Hello Everyone

    Thanks for the Greetings, I got my server started, and have some people testing it, the only problems we found so far is we cannot access housing doors, and we are falling through floors. Any suggestions of fixes?
  14. Hello Everyone

    Hi all, I've been a long time UO player....and getting back in the game, when I started looking at freeshards, couldn't find exactly what I was looking for. So I started looking at how to set up a server and ended up here.
  15. Happy with life :)

    Happy with life :)
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