Recent content by Opywang

  1. Can Uo be converted to others games?

    Hi I have used this forum before, but I have question can we use the same server core, and change it into others games of your design is it possible?
  2. Idle Clicker program

    https://www.servuo.com/archive/clone-character-on-logout.578/ So how can a clone work? Can player still mine offline, and farm items, and gold? What you're saying is this script may work when player log out, and we can add what it will earned offline?
  3. Idle Clicker program

    O.K. I will post a script a mining cart this will be the beginning of the project to try to get some idea how to get them going, and we may not use this script, or we can use other scripts. The way it need to work is deposit ingot, and it need a number showing like level 1, 2, 3, 4, and etc...
  4. Idle Clicker program

    I remember a shard once that have interest rate when you put gold in bank, and it give free gold from interest rate. I do not think this will work I know it'll be hard to replicate a real idle game that is on phone like capitalism, or clicker heros. There is already an rpg idle games, but UO...
  5. Idle Clicker program

    Hello there, I want to create something on Uo that has something like Idle Clicker games this is the trend now days, and almost everything is idle, and playable while afk, and I thought about getting these up, and running on the shard, and do an experiment to see how it work out. The reason I...
  6. Random weapon base damage

    Hi I am trying to make random base damage for both min, and max so it doesn't mess up like too much min, and not enough max. I borrow this scripts for pet base damage it only upgrade if there is enough max damage, but it cannot pass more than that. if(MaxDamage < MinDamage &&...
  7. need help making custom artifacts have rare mod.

    Wow it work! Thank you so much! Ok I am trying to make more than one with diffrent % drop chance how can I add more than 1?
  8. need help making custom artifacts have rare mod.

    There was a bracket, and is this bracket {? There was a bracket there it just saying it's not working, or something. If you wouldn't mind fixing this is what I have, and it doesn't work. Here is latest error CS1513: Line 107: } expected // Scripted by Thor86 using System; using Server...
  9. need help making custom artifacts have rare mod.

    I got error CS1513: Line 113: } expected
  10. Killing doom boss doesn't give you point for artifacts

    O.K. I check demonknight.cs there is nothing, but I found it in basecreature.cs. Is this the one? if (!Summoned && !NoKillAwards && !m_HasGeneratedLoot && !m_NoLootOnDeath) { m_HasGeneratedLoot = true; GenerateLoot(false)...
  11. need help making custom artifacts have rare mod.

    Oh interesting! Nice thank you I tried it, and got error I am not sure where I am suppose to put it, and I use this, and this is my error. Here is error Errors: + Items/Artifacts/Equipment/Armor/HeartOfTheLion.cs: CS1519: Line 118: Invalid token 'case' in class, struct, or interface...
  12. need help making custom artifacts have rare mod.

    Hi there I've been looking for ways to make artifacts rare throughout the game, and I found something from some where then I edit, and transform it into Heart of the Lion, and I am happy with the work I did, but I want to make it more stronger, but it is not rare enough for it to be stronger. I...
  13. Killing doom boss doesn't give you point for artifacts

    O.K. I tried testing this sorry for the delay, and it work in Malas, but not in Ilshmear, or anywhere else. This is what I put in my script. //if (region.IsPartOf("Doom Gauntlet") || region.Name == "GauntletRegion") //{...
  14. Infinity health bug

    On our server sometime when players get hit by monster it will give players infinity health, and they will be able to do anything in game with invincibility. Wonder if anybody know this bug, or why it's happening we've reset the server, but it keep giving players invincibility.
  15. Paragon drop in different group.

    O.K. I found a possibility I notice Champ spawn has many different variety of drops that drop at a different chance, and rate. This is from Barracoon.cs public override Type[] UniqueList { get { return new Type[] { typeof(FangOfRactus) }...
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