Recent content by SmokeyHogey

  1. XML Level Items - Max Level

    I can understand if there's an explanation like there's a fuckin demon trapped in the item. that makes sense. there's substance to explain why the item has all these properties. but then, this applies to every item, so does every item have a fuckin demon trapped? roleplay element here, are we...
  2. Network and sizeof an object

    Anybody know if, for example, a weapon, an object with a shitload of properties is more heavy to transfer over the network or update on the clientside? or, does only certain properties get packeted and contribute to network latency? such as ItemID, hue, name, location, parent/childof, etc?
  3. Paperdoll modifications

    Anybody know how to edit the paperdoll, remove certain buttons for example? I would like to remove the abilities book, since I'm building a custom system for abilities. I don't want those accessible from the paperdoll. If I removed that icon via fiddler, would that also prevent propagating...
  4. Cyclops with PartialHue

    that looks so fucking gay I love it. gj. the only issue, I note, are the eyes also are partial hue, unfortunately. Doesn't make any sense.
  5. XML Level Items - Max Level

    Not to off-topic, I never understood levels on items in perspective of sensical explanations to mechanics I mean -- ''how'' is the item 'leveling up' why does that make any sense. I could explain a player mastering an item as 'leveling up' the item, but then the item is traded and how did...
  6. Mobs drop worn items

    private void DropEquipment() { try { System.Collections.Generic.List<Item> equipment = new System.Collections.Generic.List<Item>(); for(byte i = 0; i < Server.Items.Layer.LastValid; i++) { Item item = FindItemOnLayer(Layer[i])...
  7. Double Partial Hue?

    What if in fiddler to make a double partial hue you'd pick a color that's the inverse // factor of a color applied to the partial hue such as, to have a flower whose petals are red and stem is purple when the whole thing is greyscale the stem would be an inverse color to the color you're trying...
  8. Pre-AOS Magic Reflection

    What's supposed to do?
  9. UO: YEAR 1800 Before Magic

    Love the map
  10. Repair Deed Dupe / Exploit ?

    I hope not
  11. Grapevines not producing fruit

    /*grapevine.cs*/ public override void OnDoubleClick(Mobile from) { if((ItemID == 3358 || ItemID == 3363) && Movable == false && m_NextHarvest < DateTime.UtcNow) { from.AddToBackpack(new GrapeBunch()); m_NextHarvest = DateTime.UtcNow + TimeSpan.FromSeconds(HarvestWait)...
  12. Hardcoded 8-directions?

    Is there any way to get perhaps 12 or 16 directions?
  13. AntiAFK Resource Gathering Protection

    it'd be really easy to implement -- just assign an array for various counters in playermobile -- increment the specified counter for a specified activity, such as lumberjacking -- if the counter incrementation exceeds a threshold, than add that player to a list<PlayerMobile> -- then create a...
  14. Double Partial Hue?

    twice different colors on partialhue iztem ie, a flower the petals and the stem both partialhue with the petals any hue and the stem any other hue
  15. ServerList please help me..!!

    using System; using System.Net; using System.Net.Sockets; using Server; using Server.Network; namespace Server.Misc { public class ServerList { /* Address: * * The default setting, a value of 'null', will attempt to detect your IP address automatically: *...
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