Mate whenever you get a chance. Open up UOFiddler, go to the Gumps tab, and extract every file into a separate folder. Lets just say that there isn't a figure that hasn't been tackled by me if a large chunk of the paintings I snuck in are of any indication.
I can begin work on it whenever if there's any sign of folks actually wanting this sort of thing. Don't know how something of this caliber could easily be implemented without not only a ton of work on my part but something, something issues with paperdoll display.
Hey everyone. I'm glad to see folks showing appreciation for all the time and effort I've put into this project. If you think this was crazy, what I'm about to post basically demonstrates how much further I've could've gone in terms of revamping just about the entire paperdoll system which would...
Zigholtul88 submitted a new resource:
UO Custom Paperdolls (2nd Edition) - Replaces everything with new art to include new paperdolls for both humans, elves and now gargoyles
Read more about this resource...
1632397739
Update: Added Equipconv.def. Definitely gonna need it for this one.
I'm pleased to announce the 2.0 release of my custom paperdoll project. Unlike before where I only really went up to before Stygian Abyss. This time around, everything and I do mean everything was adapted and modified from the latest client. The one with pirate shields, demon belts, candycane...
Still working on the 2.0 build. Had to completely redo both humans/elves from the ground up because I didn't exactly like how they originally turned out. That being said, whenever I get around to releasing this, everything and I do mean everything is getting converted. We're talking roughly...
So even though chances are what I'm currently working on probably won't end up being used much if at all on my server, I am aware that there is a market fanbase for SA content and beyond. And while technically I can only go up to client 7.0.2.0 (or version 7.0.8.0 in my case) I figured, matters...
Bit of a small update. Currently fixing some if not all of the hair styles due to improper functionality with the game engine and will release an updated version whenever I get around to it.
However for those wondering why in the heck I didn't originally include pics with this upload. Mostly...
Zigholtul88 submitted a new resource:
Paperdoll Remake Project (1.0) - Replaces everything before SA with new gump art to include new paperdolls for both humans and elves.
Read more about this resource...
Well its finally finished. After almost 3 months or so I managed to redo around 600 of the original gump art. Replacing them with either new updated pieces either made from the community/what I could find via google image search or (in the case of mostly everything cloth/armor) stitched/cut up...
Well................... about 600 or so gump revisions later I managed to finish everything up to Mondain's Legacy like I said I would. Pretty challenging endeavor on my part if I do say so myself and lord knows by the end I was slowly starting to go off of the deep end because of how long I've...
3/4ths of the way through. Just need to do about 79 of the male/weapons portion before I'm fully finished. And after that, probably do a diagnostics check on what's been finished in order to make sure everything checks out (i.e. crooked helmets for starters).
403 gumps down, and about 163 more to go until I'm fully finished. Keep in mind I'm only doing updates for content starting from the beginning all the way to the tail end of ML so no SA unfortunately. Also whenever I do get around to releasing this, the highest client I can go for is 7.0.2.0 for...
So 203 gumps down, and 262 for weapons & males/142 for females to go. Looks like I've really gotten myself deep into this project and I'm hoping to eventually get it finished as soon as possible.