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  1. NPC Trade Script

    Thanks Norman! Once I get it working I will post the script in the script release.
  2. NPC Trade Script

    Hi Friends, I am attempting to make my first real script from scratch. I am making a trading mechanism that allows a human player to tag items he or she wants in an NPCs pack, target items willing to give in the human's backpack, and then the script compares the value and if it is similar it...
  3. ServUO Repo "Ultima" Project

    I just recently downloaded the latest servuo and loaded it with Visual Studio 2015. Where can I get information on what the "Ultima" project is for? Thanks.
  4. Intercepting Status Bar

    Answers my question perfectly. I like digging around and seeing how far I can edit Ultima Online and this is one I don't understand yet. Thanks for the quick responses friends.
  5. Intercepting Status Bar

    I used razor's packet logging to confirm it's packet 0x11. Thanks a ton for the link m309. This doesn't exist in the "static PacketHandlers()" and I assume to accomplish what I want, it won't be as easy as simply adding the register (register(0x11, 121 (Length according to packetlog), ...) and...
  6. RegenRates.cs Delay

    I overrode them in the core. I don't mind core edits either.
  7. Intercepting Status Bar

    I have seen a script that intercepts the skills gump by intercepting the packet "0x34" and then displaying a new skills gump. I assumed I could use the same logic to intercept the character status bar when clicking on said option on the paperdoll. However, when I navigate to PacketHandlers.cs in...
  8. RegenRates.cs Delay

    Norman I appreciate it. You have saved me from hours of head-to-desk contact.
  9. RegenRates.cs Delay

    Yeah I have seen the timers in Mobile.cs. Just curious because I inserted a check that will see if the mobile is in combat. If not in combat no attributes will regenerate. It works fine; however, the logic doesn't work until a few seconds after a mobile enters or leaves combat. Sometimes it...
  10. RegenRates.cs Delay

    What is the process of the server calling on the methods in RegenRates.cs? When adding regen properties (+hp, stam, or mana regen) to the player through putting on a ring, or bracelet, there is an unpredictable delay in when the new regen rate will take effect. Thanks.
  11. Lokai's Skills System Question

    How do I retrieve a skill value from Lokai's skills system? For example, with stock UO skills I could reference them as follows: Skill skill = defender.Skills[SkillName.Lumberjacking]; if (defender.Weapon is BaseAxe && Utility.Random(120) <= ((int)(skill.Value)))... A lot of Lokai's skills...
  12. One Question on Overloading

    I copied the Whirlwind special ability class and reversed the logic so that it acts like Axe's special "Counter Helix" move (every time the axe wielding player is hit there is a chance to counter attack nearby mobs). The code works perfectly when I paste the following in the "OnGaveMeleeAttack"...
  13. Unused Stock Sound Effects (found with UO Fiddler)

    It's on the to-do list. It isn't vital to what I am doing, but it would really add some flavor to the game. If and when I do it I will definitely share my results here.
  14. Unused Stock Sound Effects (found with UO Fiddler)

    Thanks for the response. If anybody knows if footsteps can be edited server side let me know. I looked in PlayerMobile and Mobile and didn't see anything related to footsteps so it may be entirely client side. If that's the case I am thinking of changing the default footstep sound with a muted...
  15. Unused Stock Sound Effects (found with UO Fiddler)

    I am sure other people have noticed this when playing ultima online. There are footstep sound effects for different terrains when you open up the sounds using UO fiddler: wood, grass, and stone if I remember correctly. How come none of these work when actually playing the game? I think there...
  16. ServUO and Enhanced Client support (Publish 54)

    Azzo, I am in the same boat you are in. I don't know which files to edit. I recommend looking in the servuo package that is contained here because we had the missing strings issue before with the older 3d client and fixed it. I am guessing that we need to re-edit one or more of the files in...
  17. ServUO and Enhanced Client support (Publish 54)

    The enhanced client recently got passed form Mythic to Broadsword. Broadsword made some updates to the enhanced client. You can get the enhanced client working with a simple UOSA loader, however the package that we have here no longer fixes the missing strings problem. To fix that you will have...
  18. New UO Client Version

    I just finished a long busy season of work and I went back to re-download ultima online so I could play servuo. I download the client and update to the latest version, but it looks like the latest version available is only up to age of shadows now and the newer clients are no longer available...
  19. XML Weapon Level System Menu with Enhanced Client

    The weapon level system that comes with ServUO works through a menu that is accessed by left clicking on the weapon. What scripts would I look to edit for this menu to appear in the Enhanced Client(EC)? When you left click on a weapon with the EC nothing happens. Thanks.
  20. ACC... public gates and spell system.

    The ranger spells that create the fire,ice,energy and poison bows don't work properly. When you cast the spell, you can create the bow just fine. However, you can't fire it. I verified arrows are in the pack. The didn't try putting a quiver, but the bows won't fire but everything else works...

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