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  1. Kilra Yan

    Custom Detect Hidden

    consider to update then ;)
  2. Kilra Yan

    Custom Detect Hidden

    there should be already implemented in servUO a passive detect hidden in the lastest ServUO rep to know if you have open DetectHidden.cs look if you having this code public static void DoPassiveDetect(Mobile src)
  3. Kilra Yan

    Exploring the deep

    Adding more images that comes from the ice wyrm confrontation. The icy wyrm, compared to the obsidian wyvern is much easier to beat but... ...after the wyrm bounty and ice scales have been collected (third image) it starts a countdown and player have to manage a smart escape way! This is an...
  4. Kilra Yan

    Revamped Ninja AI for lastest ServUO rep

    Nerun Distro probably https://www.servuo.com/threads/neruns-distro.819/#post-9547 I edited the Ninja AI to make an hybrid between current (which include shoot) and nerun's. Probably some weaps is some class is declared as protected compared to nerun's.
  5. Kilra Yan

    Exploring the deep

    Kilra Yan submitted a new resource: Exploring the deep - exploring the deep expansion servuo Read more about this resource...
  6. Kilra Yan

    Exploring the deep

    Original post with screenshots I made possible to script all Exploring The Deep quest. It will be available to anyone who will donate at least $15 to ServUO staff. This is all mine production and claims aver 1 Mb of scripts and work with 30 days of work with 4-5 hours per day. All these...
  7. Kilra Yan

    Ilshenar/britain deco fixes

    just after wipe, you rename the descripted ilshenar files, you overwrite your old ones with mines and then type [decorate of course you have also to despawn and respawn creatures from scratch to allow the system to exclude the renamed stuff.
  8. Kilra Yan

    Flying NPC and Mounts

    AirElem was just an example of a custom creature I took, the issue was shared by any other flying too. Thank you btw for updating this resource.
  9. Kilra Yan

    Cartography Fix - Make Maps for all Facets

    Kilra Yan submitted a new resource: Cartography Fix - Make Maps for all Facets - Cartography Fix - Make Maps for all Facets Read more about this resource...
  10. Kilra Yan

    Cartography Fix - Make Maps for all Facets 2015-10-31

    This is not my work. I am just sharing a veru useful fix posted on runuo forums, which will allow player to craft maps outside felucca (malas, ilshenar ecc ecc...) else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca) { item = new...
  11. Kilra Yan

    Imbuing switch

    What you mean? If is only about deleting item issue since I am not running public server I do not hesitate if needed...
  12. Kilra Yan

    Imbuing switch

    Omg, I have no much C# skills to give you a professional answer to this, but all I can say is that I have merged the ServUO job and removed all other Imbuing scripts apart from soulforges so I can still place them. I suppose you cant have it both ways, just you have to figure out which fit...
  13. Kilra Yan

    Flying NPC and Mounts

    Ok definitely a bug: Please update the file with the one attached if possible. I fixed the issue.
  14. Kilra Yan

    Flying NPC and Mounts

    I discovered in FlyingCreature.cs there should be something wrong about public FlyingCreature(AIType ai,FightMode mode,int iRangePerception,int iRangeFight, double dActiveSpeed,double dPassiveSpeed) : base( AIType.AI_FlyingAnimal, FightMode.Aggressor, iRangePerception, iRangeFight...
  15. Kilra Yan

    account

    strange, when does it happen? when u create character or on server start? have you tryed to temp backup and remove all server data and apply the script only after?
  16. Kilra Yan

    Exploring the Deep Quest missing

    Soon on this forum...
  17. Kilra Yan

    account

    try this public int Limit { get { if ( AccessLevel >= AccessLevel.Counselor) { return 5; } else return 1; } }
  18. Kilra Yan

    Flying NPC and Mounts

    Npcs who flyes are always passive and do not attack if not attacked dont know if it matter also the AI isnt correct Right AI for air elemental is AI_FlyingMage, in game shown is alway AI_FlyingAnimal code is correct like following [CorpseName("an air elemental corpse")] public class...
  19. Kilra Yan

    Ilshenar/britain deco fixes

    for lshenar fixes check description
  20. Kilra Yan

    Imbuing switch

    Second u said :)

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