Hi,
I modded the OnEnemy function of a particular guard adding this:
if( m_CityStone.Check(1) )
{
((BaseGuardian)this).ForceMove( m, "jail");
this.Say( "You're under arrest!" );
}
else if( m_CityStone.Check(2) )
{
((BaseGuardian)this).ForceMove( m, m_CityStone.Town.ToString()...