Search results

  1. Fisher

    Criminal action gump

    I am having a problem where when players "physically" attack a friendly (warmode, double click) they do not get the prompt about it being a criminal action even if they have the option checked in settings. What's weird is that the system works with spells. Any help finding where this should...
  2. Fisher

    add a multi to a container

    Hello I have been doing a lot of work adding rares and semi rares to lockable dungeon chests and would like to add some of the multi's to my higher end chests. I have tried numerous ways to add the multi but with now luck. ADD,0.2/multi,8104 ADD,0.2,multi/8104 etc.. Thanks!
  3. Fisher

    Remove "Toggle Quest Item" from context menu

    Hello I have been modifying the list that comes up when a player clicks his character (open backpack, open paper doll,etc.) and I have been able to add or remove everything I wanted except for the "Toggle Quest Item". I cannot find the entry in playermobile.cs under GetContentMenuEntries or...
  4. Fisher

    Slayer Title to display on pre-aos server

    I have tried a few ways to edit the onsingleclick in playermobile.cs to show a players selected title using the STS custom system but have not been successful. From what I understand the system uses the collection title entries from the OPL and that is what I have been working with. I have had...
  5. Fisher

    Death Penalty Help

    Hello I have a skill loss on death based on skill level but it is not working as intended. I would like for only one of these "if" events to happen and thought I could use the else command but apparently im doing something wrong. Currently a player looses skill points in all the called skill...
  6. Fisher

    Craftable Slayers

    I am working on making crafting slayer weapons and while digging around I found Slayer Longbow that is crafted with a random slayer property. How am I able to pick a specific slayer instead of the random one? [Constructable] public SlayerLongbow() { this.Slayer2 =...
  7. Fisher

    adding food effects

    Hello I found some cool food effects I would like to add to my foods in foodeffects.cs but I have no idea how to go about it. Any help or a point in the right direction would be greatly appreciated. foodeffects.cs using System; namespace CustomsFramework.Systems.FoodEffects { public...
  8. Fisher

    Restricting metal armor to stealth

    I want to make it so a player cannot stealth while wearing metal armor. I thought that I could just altered the armor table in stealth.cs but that has not worked. With a value of 100 for all the metal armor, and other various mutilations to the rest of the file, I have yet to find a way to...
  9. Fisher

    XmlQuest help

    Hello, I have a player quest board set up and everything works great except that players are able to get multiple quests notes for the same quest. When they finish the quest they are rewarded for all of them at the same time. Is there a way to limit them to one at a time or will I need to use a...
  10. Fisher

    Craftable "Padded" Hats

    Fisher submitted a new resource: Craftable "Padded" Hats - Craft any hat type with leather cap properties Read more about this resource...
  11. Fisher

    Dawn UO

    Hello, Dawn is a humble attempt by a few friends and myselt at recreating some of our favorite hobby shards and after some months and help from here and the community at runuo, we are ready enough to start trying to grow our player base. Our goal was to build a shard with the familiar classic...
  12. Fisher

    Lock Levels for xml spawners

    Hello! Is there a reference somewhere to the lock levels? I fished google with no luck. Thanks!
  13. Fisher

    show object property list for an item on a preAOS server

    Hello I would like to enable the aos mouseover info for a few items on my server. I can do it globally but I want to do it for a few items only. I have searched to no avail and have tried to peace together something myself to no avail. Thanks!
  14. Fisher

    gold split in loot

    I have noticed that creatures damaged by multiple players will spit up the gold in the loot. I would like to disable the split but am having a hard time finding the code. Thanks!
  15. Fisher

    Adding craftables

    I have been adding items to my craft menus and all of them work but these two. Errors: + custom/DefCarpentry.cs: CS0246: Line 151: The type or namespace name 'PlantBowl' could not be found (are you missing a using directive or an assembly reference?) CS0246: Line 805: The type or...
  16. Fisher

    Global creature damage increase

    I want to increase all creature damage by 10% I tried this in BaseCreature: public void SetDamage(int min, int max) { m_DamageMin = min; m_DamageMax = max + (max * 0.10); } And got these Errors: + custom/BaseCreature.cs: CS0266: Line 3925: Cannot implicitly convert type 'double'...
  17. Fisher

    magic crafted weapons and armor

    Fisher submitted a new resource: magic crafted weapons and armor - Applies magical attributes to normal crafted armor and weapons based on material Read more about this resource...
  18. Fisher

    Board types and carpentry menu count

    The carpentry gump does not count the other than normal wood types. The types are not displayed on mouse over. It is just "board: 10" or "log: 10". I am using pub.54.
  19. Fisher

    Custom resurrection

    I want to set a skill and stat loss on resurrection. I changed this from resurrectiongump.cs if (!Core.AOS) { double loss = (100.0 - (4.0 + (from.ShortTermMurders / 5.0))) / 100.0; // 5 to 15% loss if (loss < 0.85)...
  20. Fisher

    Request for runuo Critical Hit System

    Please! From here: http://www.runuo.com/community/threads/critical-hit-system.63607/ Thanks!
Back