Hello everyone !
Before the shutdown of UO: Arcane i had already began working on a small spring update,
Season of the Witch.
This package includes, mobiles, artifacts, decoration items and new vendors.
The effects for each creature is made without the usage of VitaNex, even tho I highly...
If this is in wrong forum, sorry. But there is no forum for Linux or Mono Scripts.
. . . . . .
I made a script a while ago that will, upon the server crashing, will restart it automatically without any human intervention. For all you people who are first starting out on your own projects, and if...
*As per Milva's request, this is a reposting of the steps I shared in the "UO Architect won't compile - trying to follow the instruction" thread. Without further ado:
Alright gang, looks like nobody has posted about this in a while - for those still struggling with this, I seem to have figured...
Hello all, I am currently trying to help some server admins setting up their website. They want me to set up the status of the server (status, online players, etc) and I really know nothing about that. I have been searching for many days right now, but I feel like I am not finding what I need...
Automatically generates loot for all creatures in the game based on their calculated level. I attempted to get it as close as I could to the same level of levels generated through the manual system. The system works with Champions still as well.
The system provides for a more randomized...
how,do i add new classic houses once i insert a .uoa binary file
Deeds.cs // modal after Castles
public class NewCastleDeed : HouseDeed//new
: base(0x48, new Point3D(0, 16, 0))