*As per Milva's request, this is a reposting of the steps I shared in the "UO Architect won't compile - trying to follow the instruction" thread. Without further ado:
Alright gang, looks like nobody has posted about this in a while - for those still struggling with this, I seem to have figured...
Hello all, I am currently trying to help some server admins setting up their website. They want me to set up the status of the server (status, online players, etc) and I really know nothing about that. I have been searching for many days right now, but I feel like I am not finding what I need...
Automatically generates loot for all creatures in the game based on their calculated level. I attempted to get it as close as I could to the same level of levels generated through the manual system. The system works with Champions still as well.
The system provides for a more randomized...
how,do i add new classic houses once i insert a .uoa binary file
Deeds.cs // modal after Castles
public class NewCastleDeed : HouseDeed//new
: base(0x48, new Point3D(0, 16, 0))