Lionar

Citizen
The exe will send you an exception for every creature on the shard cause to install this system you had to change BaseCreature to FlyingCreature. Probably you have to delete all baseMount.
 
Last edited:

Arcadius

Citizen
Ok. There I should not have to delete all basecreature. I know because I had it running before. I think the problem is with the serialization method but i'm not sure/. anybody else have any suggestions?
 

Lionar

Citizen
I had the same null exception when i installed this system, but i didn't care so much cause my server is empty :p, ser and deser is running fine for me.
Post here your codes so we can see if there is some serial. issues :).
 

Arcadius

Citizen
Which code? Basecreature or FlyingBaseCreature?
[doublepost=1548740113][/doublepost]
Code:
using System;

using Server.Items;
using Server.Network;
using System.Collections.Generic;

namespace Server.Mobiles
{
    public enum BlockMountType
    {
        None = -1,
        Dazed,
        BolaRecovery,
        DismountRecovery,
        RidingSwipe,
        RidingSwipeEthereal,
        RidingSwipeFlying
    }

    public abstract class BaseMount : FlyingCreature, IMount
    {
        private static Dictionary<Mobile, BlockEntry> m_Table = new Dictionary<Mobile, BlockEntry>();
        private Mobile m_Rider;
        private Item m_InternalItem;
        private DateTime m_NextMountAbility;

        public BaseMount(string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed)
            : base(aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed)
        {
            Name = name;
            Body = bodyID;

            m_InternalItem = new MountItem(this, itemID);
        }

        public BaseMount(Serial serial)
            : base(serial)
        {
        }

        public virtual TimeSpan MountAbilityDelay
        {
            get
            {
                return TimeSpan.Zero;
            }
        }
[doublepost=1548740362][/doublepost]
Code:
public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)1); // version

            writer.Write(m_NextMountAbility);

            writer.Write(m_Rider);
            writer.Write(m_InternalItem);
        }
Code:
 public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch ( version )
            {
                case 1:
                    {
                        m_NextMountAbility = reader.ReadDateTime();
                        goto case 0;
                    }
                case 0:
                    {
                        m_Rider = reader.ReadMobile();
                        m_InternalItem = reader.ReadItem();

                        if (m_InternalItem == null)
                            Delete();

                        break;
                    }
            }
        }

That's basemount serializing
[doublepost=1548740420][/doublepost]This is serialize for basecreature

Code:
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(25); // version

            writer.Write((int)m_CurrentAI);
            writer.Write((int)m_DefaultAI);

            writer.Write(m_iRangePerception);
            writer.Write(m_iRangeFight);

            writer.Write(m_iTeam);

            writer.Write(m_dActiveSpeed);
            writer.Write(m_dPassiveSpeed);
            writer.Write(m_dCurrentSpeed);

            writer.Write(m_pHome.X);
            writer.Write(m_pHome.Y);
            writer.Write(m_pHome.Z);

            // Version 1
            writer.Write(m_iRangeHome);

            int i = 0;

            writer.Write(m_arSpellAttack.Count);
            for (i = 0; i < m_arSpellAttack.Count; i++)
            {
                writer.Write(m_arSpellAttack[i].ToString());
            }

            writer.Write(m_arSpellDefense.Count);
            for (i = 0; i < m_arSpellDefense.Count; i++)
            {
                writer.Write(m_arSpellDefense[i].ToString());
            }

            // Version 2
            writer.Write((int)m_FightMode);

            writer.Write(m_bControlled);
            writer.Write(m_ControlMaster);
            writer.Write(m_ControlTarget is Mobile ? (Mobile)m_ControlTarget : null);
            writer.Write(m_ControlDest);
            writer.Write((int)m_ControlOrder);
            writer.Write(m_dMinTameSkill);
            // Removed in version 9
            //writer.Write( (double) m_dMaxTameSkill );
            writer.Write(m_bTamable);
            writer.Write(m_bSummoned);

            if (m_bSummoned)
            {
                writer.WriteDeltaTime(m_SummonEnd);
            }

            writer.Write(m_iControlSlots);

            // Version 3
            writer.Write(m_Loyalty);

            // Version 4
            writer.Write(m_CurrentWayPoint);

            // Verison 5
            writer.Write(m_SummonMaster);

            // Version 6
            writer.Write(m_HitsMax);
            writer.Write(m_StamMax);
            writer.Write(m_ManaMax);
            writer.Write(m_DamageMin);
            writer.Write(m_DamageMax);

            // Version 7
            writer.Write(m_PhysicalResistance);
            writer.Write(m_PhysicalDamage);

            writer.Write(m_FireResistance);
            writer.Write(m_FireDamage);

            writer.Write(m_ColdResistance);
            writer.Write(m_ColdDamage);

            writer.Write(m_PoisonResistance);
            writer.Write(m_PoisonDamage);

            writer.Write(m_EnergyResistance);
            writer.Write(m_EnergyDamage);

            // Version 8
            writer.Write(m_Owners, true);

            // Version 10
            writer.Write(m_IsDeadPet);
            writer.Write(m_IsBonded);
            writer.Write(m_BondingBegin);
            writer.Write(m_OwnerAbandonTime);

            // Version 11
            writer.Write(m_HasGeneratedLoot);

            // Version 12
            writer.Write(m_Paragon);

            // Version 13
            writer.Write((m_Friends != null && m_Friends.Count > 0));

            if (m_Friends != null && m_Friends.Count > 0)
            {
                writer.Write(m_Friends, true);
            }

            // Version 14
            writer.Write(m_RemoveIfUntamed);
            writer.Write(m_RemoveStep);

            // Version 17
            if (IsStabled || (Controlled && ControlMaster != null))
            {
                writer.Write(TimeSpan.Zero);
            }
            else
            {
                writer.Write(DeleteTimeLeft);
            }

            // Version 18
            writer.Write(m_CorpseNameOverride);

            // Mondain's Legacy version 19
            writer.Write(m_Allured);

            // Pet Branding version 22
            writer.Write(m_EngravedText);

            // Version 24 Pet Training
            writer.Write(ControlSlotsMin);
            writer.Write(ControlSlotsMax);

            writer.Write((int)Mastery);

            if (_Profile != null)
            {
                writer.Write(1);
                _Profile.Serialize(writer);
            }
            else
            {
                writer.Write(0);
            }

            if (_TrainingProfile != null)
            {
                writer.Write(1);
                _TrainingProfile.Serialize(writer);
            }
            else
            {
                writer.Write(0);
            }

            // Version 25 Current Tame Skill
            writer.Write(m_CurrentTameSkill);
        }
[doublepost=1548740458][/doublepost]And Deserialize for basecreature

Code:
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            m_CurrentAI = (AIType)reader.ReadInt();
            m_DefaultAI = (AIType)reader.ReadInt();

            m_iRangePerception = reader.ReadInt();
            m_iRangeFight = reader.ReadInt();

            m_iTeam = reader.ReadInt();

            m_dActiveSpeed = reader.ReadDouble();
            m_dPassiveSpeed = reader.ReadDouble();
            m_dCurrentSpeed = reader.ReadDouble();

            if (m_iRangePerception == OldRangePerception)
            {
                m_iRangePerception = DefaultRangePerception;
            }

            m_pHome.X = reader.ReadInt();
            m_pHome.Y = reader.ReadInt();
            m_pHome.Z = reader.ReadInt();

            if (version >= 1)
            {
                m_iRangeHome = reader.ReadInt();

                int i, iCount;

                iCount = reader.ReadInt();
                for (i = 0; i < iCount; i++)
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType(str);

                    if (type != null)
                    {
                        m_arSpellAttack.Add(type);
                    }
                }

                iCount = reader.ReadInt();
                for (i = 0; i < iCount; i++)
                {
                    string str = reader.ReadString();
                    Type type = Type.GetType(str);

                    if (type != null)
                    {
                        m_arSpellDefense.Add(type);
                    }
                }
            }
            else
            {
                m_iRangeHome = 0;
            }

            if (version >= 2)
            {
                m_FightMode = (FightMode)reader.ReadInt();

                m_bControlled = reader.ReadBool();
                m_ControlMaster = reader.ReadMobile();
                m_ControlTarget = reader.ReadMobile();
                m_ControlDest = reader.ReadPoint3D();
                m_ControlOrder = (OrderType)reader.ReadInt();

                m_dMinTameSkill = reader.ReadDouble();

                if (version < 9)
                {
                    reader.ReadDouble();
                }

                m_bTamable = reader.ReadBool();
                m_bSummoned = reader.ReadBool();

                if (m_bSummoned)
                {
                    m_SummonEnd = reader.ReadDeltaTime();
                    new UnsummonTimer(m_ControlMaster, this, m_SummonEnd - DateTime.UtcNow).Start();
                }

                m_iControlSlots = reader.ReadInt();
            }
            else
            {
                m_FightMode = FightMode.Closest;

                m_bControlled = false;
                m_ControlMaster = null;
                m_ControlTarget = null;
                m_ControlOrder = OrderType.None;
            }

            if (version >= 3)
            {
                m_Loyalty = reader.ReadInt();
            }
            else
            {
                m_Loyalty = MaxLoyalty; // Wonderfully Happy
            }

            if (version >= 4)
            {
                m_CurrentWayPoint = reader.ReadItem() as WayPoint;
            }

            if (version >= 5)
            {
                m_SummonMaster = reader.ReadMobile();
            }

            if (version >= 6)
            {
                m_HitsMax = reader.ReadInt();
                m_StamMax = reader.ReadInt();
                m_ManaMax = reader.ReadInt();
                m_DamageMin = reader.ReadInt();
                m_DamageMax = reader.ReadInt();
            }

            if (version >= 7)
            {
                m_PhysicalResistance = reader.ReadInt();
                m_PhysicalDamage = reader.ReadInt();

                m_FireResistance = reader.ReadInt();
                m_FireDamage = reader.ReadInt();

                m_ColdResistance = reader.ReadInt();
                m_ColdDamage = reader.ReadInt();

                m_PoisonResistance = reader.ReadInt();
                m_PoisonDamage = reader.ReadInt();

                m_EnergyResistance = reader.ReadInt();
                m_EnergyDamage = reader.ReadInt();
            }

            if (version >= 8)
            {
                m_Owners = reader.ReadStrongMobileList();
            }
            else
            {
                m_Owners = new List<Mobile>();
            }

            if (version >= 10)
            {
                m_IsDeadPet = reader.ReadBool();
                m_IsBonded = reader.ReadBool();
                m_BondingBegin = reader.ReadDateTime();
                m_OwnerAbandonTime = reader.ReadDateTime();
            }

            if (version >= 11)
            {
                m_HasGeneratedLoot = reader.ReadBool();
            }
            else
            {
                m_HasGeneratedLoot = true;
            }

            if (version >= 12)
            {
                m_Paragon = reader.ReadBool();
            }
            else
            {
                m_Paragon = false;
            }

            if (version >= 13 && reader.ReadBool())
            {
                m_Friends = reader.ReadStrongMobileList();
            }
            else if (version < 13 && m_ControlOrder >= OrderType.Unfriend)
            {
                ++m_ControlOrder;
            }

            if (version < 16 && Loyalty != MaxLoyalty)
            {
                Loyalty *= 10;
            }

            double activeSpeed = m_dActiveSpeed;
            double passiveSpeed = m_dPassiveSpeed;

            SpeedInfo.GetSpeeds(this, ref activeSpeed, ref passiveSpeed);

            bool isStandardActive = false;
            for (int i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i)
            {
                isStandardActive = (m_dActiveSpeed == m_StandardActiveSpeeds[i]);
            }

            bool isStandardPassive = false;
            for (int i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i)
            {
                isStandardPassive = (m_dPassiveSpeed == m_StandardPassiveSpeeds[i]);
            }

            if (isStandardActive && m_dCurrentSpeed == m_dActiveSpeed)
            {
                m_dCurrentSpeed = activeSpeed;
            }
            else if (isStandardPassive && m_dCurrentSpeed == m_dPassiveSpeed)
            {
                m_dCurrentSpeed = passiveSpeed;
            }

            if (isStandardActive && !m_Paragon)
            {
                m_dActiveSpeed = activeSpeed;
            }

            if (isStandardPassive && !m_Paragon)
            {
                m_dPassiveSpeed = passiveSpeed;
            }

            if (version >= 14)
            {
                m_RemoveIfUntamed = reader.ReadBool();
                m_RemoveStep = reader.ReadInt();
            }

            TimeSpan deleteTime = TimeSpan.Zero;

            if (version >= 17)
            {
                deleteTime = reader.ReadTimeSpan();
            }

            if (deleteTime > TimeSpan.Zero || LastOwner != null && !Controlled && !IsStabled)
            {
                if (deleteTime == TimeSpan.Zero)
                {
                    deleteTime = TimeSpan.FromDays(3.0);
                }

                m_DeleteTimer = new DeleteTimer(this, deleteTime);
                m_DeleteTimer.Start();
            }

            if (version >= 18)
            {
                m_CorpseNameOverride = reader.ReadString();
            }

            if (version >= 19)
            {
                m_Allured = reader.ReadBool();
            }

            if (version <= 20)
            {
                reader.ReadInt();
            }

            if (version >= 22)
            {
                m_EngravedText = reader.ReadString();
            }

            if (version == 23)
            {
                reader.ReadBool();
            }

            if (version >= 24)
            {
                ControlSlotsMin = reader.ReadInt();
                ControlSlotsMax = reader.ReadInt();

                Mastery = (SkillName)reader.ReadInt();

                if (reader.ReadInt() == 1)
                {
                    _Profile = new AbilityProfile(this, reader);
                }

                if (reader.ReadInt() == 1)
                {
                    _TrainingProfile = new TrainingProfile(this, reader);
                }
            }
            else
            {
                if (Tamable)
                {
                    CalculateSlots(m_iControlSlots);

                    if (m_iControlSlots < ControlSlotsMin)
                    {
                        ControlSlotsMin = m_iControlSlots;
                    }

                    ControlSlots = ControlSlotsMin;
                }

                InitializeAbilities();
            }

            if (version >= 25)
            {
                CurrentTameSkill = reader.ReadDouble();
            }
            else
            {
                AdjustTameRequirements();
            }

            if (version <= 14 && m_Paragon && Hue == 0x31)
            {
                Hue = Paragon.Hue; //Paragon hue fixed, should now be 0x501.
            }

            if (Core.AOS && NameHue == 0x35)
            {
                NameHue = -1;
            }

            CheckStatTimers();

            ChangeAIType(m_CurrentAI);

            AddFollowers();

            if (IsAnimatedDead)
            {
                AnimateDeadSpell.Register(m_SummonMaster, this);
            }

            if (Tamable && CurrentTameSkill == 0)
            {
                AdjustTameRequirements();
            }
        }
 

JGreen

Citizen
Any updated version of this. I can not get this to work at all. maybe I am adding it into the basecreature wrong but it keeps wanting me to delete all my creatures.
 

GoldDraco13

Squire
I've got some time over the next couple weeks, I think this will be my xmas project to update for the community!

Merry Xmas
Post automatically merged:

*First Wish List Feature : No Gump Control, Fly by Mouse - Tested! (Working)


**This is just a test to see if I can get mouse direction values while in flight mode up!
**I'll be able to use these to control flight mode direction!
 
Last edited:

GoldDraco13

Squire
*Testing New Flying AI based on Distro Flying bool - Tested (Working)


**This is just the raw flyingAI interrupt triggered by Flying Bool Prop
Post automatically merged:

Brain Storming Fly by Mouse controls!

*When you activate a Mount/Item or a Gargoyle for flying, you use the mouse to fly by:

Pre flight:
Taking off will need the player running to gain lift until a min 20 z above any ground/object, this will be a forced vertical take off
if play doesn't keep running till min height, take off canceled

once in air:
Running in any direction will fly up and in that direction
walking in any direction will fly down and in that direction

Post Flight:
standing still will trigger landing, if possible(No objects/has land/good spot checks)


Any Suggestions?
Post automatically merged:

Brain Storming Flying Attributes for the Creatures

FlightSpeed;
FlightTakeOffSpeed;
FlightLandingSpeed;

FlightStam;
FlightStamRegenRate;

InFlightDmgModifier;
InFlightHitModifier;

FlightMaxHeight;



*The idea is that a Dragon might be stronger in the air but a Hyru will be faster, this should allow for strengths and weaknesses for flying creatures!
 
Last edited:

Vert-I-Go

Rookie
@Safera. Early X-mas. Enjoy!

Pegasus - H anim slot.
PegasusMount - P anim slot.

Credit to someone over on RunUO, might have been Thagoras, but it's been a while and I forgetThat is my pegesus mount f

@Safera. Early X-mas. Enjoy!

Pegasus - H anim slot.
PegasusMount - P anim slot.

Credit to someone over on RunUO, might have been Thagoras, but it's been a while and I forget.
That is my pegasus mount from many many years ago lool i also did and armored horse mount i didnt think it turned out that great wow cant believe someone still has that animation lol

Was made from a horse and harpy wings......
 

Vert-I-Go

Rookie
Ok. You can *actually* fly except for the phoenix, who doesn't have a gump for some reason.
[doublepost=1503108841][/doublepost]I'd like to use the Pegasus mob but the rar has two VD file types. I don't know how to use those.
The pegasus was done a very long time ago where one vd is for just the creature unmounted and the other vd file is for equipment slot like the old horses were handled as a mount