Sorry after testing iv got it abit wrong, 2= your server data files. So if you have 2 copies of your uo game folder connect 1 to your connection software and the other to your server script/misc/datapath.From a normal install of UO you'l find the files in C:\Program Files (x86)\Electronic Arts\Ultima Online Classic yours might be different depending on which Version you are using. You can make a backup copy of the UO game files then connect your Architect to your backup copy and keep using the main files for connection software (razor ect). When you freeze anything then it will be copied to your uo backup folder, you would then need to copy the statics and staidx into your original uo folder.
You need 2 copies of uo game files, 1 = your game data that you use to play.
2= for architect data path.
After freezing the freeze would be onor architect data path, so you would then need to copy and paste the mul's from 2 into your 1= your game data that you use to play folde
Click options on architect to set the datapath.
This went over my head. I found the DataPath.cs and the files are there as I put in uo architect a yr ago. hmm my question is how do I move the files. Do I add them to a folder? do I just copy the lines to some where? I know I sound dumb but I really don't understand this as all.It changes statics*.mul and staidx*.mul (* refers to the map number) that are located in the datapath of your server. They would need to be copied to the client, and for other people to be able to see the changes you would have to distribute the files somehow.
from the freeze command itself:
Those items will be removed from the world and placed into the server data files.
Other players will not see the changes unless you distribute your data files to them.
This operation may not complete unless the server and client are using different data files.
If you receive a message stating 'output data files could not be opened,' then you are probably sharing data files.
Create a new directory for the world data files (statics*.mul and staidx*.mul) and add that to Scritps/Misc/DataPath.cs
The change will be in effect immediately on the server, however, you must restart your client and update it's data files for the changes to become visible.
It is strongly recommended that you make backup of the data files mentioned above. " +
Do you wish to proceed?";
OK I'm really not understanding. When you say my game installtion do you mean the Whole CS file gets moved? Do I just drop that file somewhere? anywhere? in my client I use? Or do I copy part of the file? An add it to a file in my client? I still don't have a clue what I'm moving. Sorry if I'm sharper on this.Or use one Uo installation for servo operation and another Uo installation for logging into the servo game. This will allow the servuo to work with his own and the player with another. After freeze you just copy the map and statics into the game installation.
Yes but where do I move them to? That is my question what files do I move and where? Is it the whole folder aka CS file or just a few lines? and where do they go if file do I just drop the folder anywhere? if a few lines what file do I put them into?When you freeze it saves it to statics*.mul and staidx*.mul (* refers to the map number)
Those are the files you would need to move after freezing.
Still not understanding....Are you saying move the lines? If so move them to what folder? Move them to where? can you screen shot where? I understand they go into my (blackwater) the server copy but not understanding what I move why i gave a screan shot of my mul's what lines do i move and where ?You move them from the client files the server uses to the client you play on.
The files you need to move are named:
statics*.mul and staidx*.mul (* refers to the map number)
Thank you I understand that