Thagoras

Squire
Thagoras submitted a new resource:

Moongate System - Moongate system based on original OSI system

This is a system that I have been wanting to put together for a long time. I've always preferred the old OSI moongate system....where you merely see a description of the destinations rather than a klunky gump which takes away some of the fantasy element of the game. I've created other incarnations, but this was the direction I've wanted to go...I just lacked the skills in the past. I thought it was always fun when you're fleeing an opponent and just run through the gate to unknown...

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Thagoras

Thagoras

Squire
Thagoras updated Moongate System with a new update entry:

Classic Moongate System based on original OSI system

This is the update. Fixed a number of bugs. Added optional gump. Removed LostLands key...you will probably get prompted to delete all instances at startup if you had the previous version.
See description.

At some point I'm going to put together a decorate option so you don't need to manually go to every point. I'm not thinking a command, as you may have multiple controllers and controllers are linked to the gates. It'll probably be in the form of another tool.

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Thagoras

Thagoras

Squire
Thagoras updated Moongate System with a new update entry:

Added Shard Decorator.

You need to place the controller. Get the placement tool. Then get the decorator tool. Double click the tool and it'll launch the gump. Right click to abort, OKAY to execute.
You can also add the decorator tool directly....but, as it needs to be associated with the moongate controller, it'll prompt you to target the controller before pulling up the gump.

I intentionally made it a bit more work to get to...so one doesn't accidentally double or triple place moongates. I mean, again, I...

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Thagoras

Thagoras

Squire
Now, I know this is only a little related to this resource, but I didn't want to start a whole new thread just for this little bit of code.

I put together a [Gate command. It's like the [Go command except it opens up a gate. I don't have it setup to perfectly mirror the [Go command. But you can open a gate to a specific XYZ coordinate, Map or Region. Useful when testing escorts, leading pets or other people around...and quite frankly, I don't know why one didn't already exist.
 

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  • GateCommand.cs
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