Hi, I've been having trouble with some tile types for a while now.
Let me explain: these tiles when they are at Z = 0 are displayed correctly in the client, when they are tilted [for example to reproduce an uneven terrain], they are displayed as a completely black tile or they are converted into grass tiles.
One person solved the second possibility [converting to grass tile] by commenting on lines on texterr.def, but he couldn't explain to me how to handle that file.
Can anyone tell me how to fix these bugs and possibly how to prevent these issues from arising again when new terrains are introduced?


Sorry if I posted this in wrong section, i can't post on Client Media.
 
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