UO Architect

UO Architect v2.7.3

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Owellow

Citizen
Sep 9, 2015
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Hey man, I'm new to the ServUO community, but not new to the emulation process. I'm having the same issue. I think I read somewhere that the client version cutoff is 7.0.23.1.

Which stinks, because the only way I can get any global spawner to work is to use the latest version 7.0.45.77. LOL ... if anyone has a way to run UOAR with the newest ver, let me know! :D
 

Jake

Citizen
Feb 15, 2016
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Anyone know what client version is the cutoff? I downloaded 2d client from UO and run Razor, but I cannot get UOAR to load or create anything. It connects to server just fine, imports fine, but once I try and load the build window it throws the exception.

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Ultima.Art.GetStatic(Int32 index, Boolean& patched)
   at Ultima.Art.GetStatic(Int32 index)
   at UOArchitect.HouseComponent..ctor(Int32 index, Int32 z)
   at UOArchitect.HouseDesign..ctor(DesignData fileHeader)
   at UOArchitect.DesignsPanel.btnPreview_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Could this be because of 64 bit .net?
I have the same error.
 

psychoman78

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Sep 7, 2015
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Hey been trying to figure this out for bout an Hour Now and i don't understand whats wrong check everything and have not changed anything in the File but i keep getting this warning:

Code:
Warnings:
 + Custom/New Systems/OrbRemoteServer/OrbServer.cs:
    CS0618: Line 202: 'System.Runtime.Remoting.Channels.ChannelServices.Register
Channel(System.Runtime.Remoting.Channels.IChannel)' is obsolete: 'Use System.Run
time.Remoting.ChannelServices.RegisterChannel(IChannel chnl, bool ensureSecurity
) instead.'
If Anyone has any idea's please help
Ty :)
 

Milva

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Mar 3, 2013
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When you opened the ServUO Folder
Did you place these files there

System.Runtime.Remoting.dll
UOArchitectInterface.dll
OrbServerSDK.dll

---------------------------------------------
The client folder which has the small house picture in it can just go on your desktop
makes it easier to use each time
 
Last edited:

psychoman78

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Sep 7, 2015
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When you opened the ServUO Folder
Did you place these files there

System.Runtime.Remoting.dll
UOArchitectInterface.dll
OrbServerSDK.dll
Yes i did, Also Just did a Recompile as well to make sure and still got the warning
 

Milva

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And you also added a UO Art folder in your custom folder? I know there is one more file forgot where that one went if Data or another place.
I will try adding this on the newest repo to see what happens
 

psychoman78

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Sep 7, 2015
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Theres no Actual art file but all the files that go into Custom are there it does work just got that warning and it keeps happening
 

Milva

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This was the last step which I was forgetting-did you also do this?

Open Data Folder
then open Assemblies and add this at the bottom
System.Runtime.Remoting.dll

OrbServerSDK.dll

UOArchitectInterface.dll
------------------------------------------------------------------------------
There is a warning for remote but this is not an error and the server will load
you will also get an error for Fortuneteller- in mobilesaver
this is in the UOArt folder (in custom) just // before the line
 

Milva

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Your welcome :) did you get the error also for fortuneteller?
 

czuk

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May 22, 2017
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Hi i have a question, if there is a chance to use UOAR interface to build items from UOAR directly in game? without creating a "newdesign" Plz let me know.
 

Milva

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Would need to use pandoras box and create a building in game- then import the design into UOA to place in game.
Builds which have been released and also be imported into UOA and placed in game
 

czuk

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May 22, 2017
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Thank you for your replay, but im wondering can i use UOAR interface to build walls, and stuff directly in game. I have pandora also but i find it quite hard and impractical to use, UOAR has much better graphic interface, u can pick wall u want, drag a line and you have it.

But if i want to place lets say "single wall" i need to create "new design" min. 4x4 tiles, save it and then build. There is no faster way? I think i once used UOAR to build directly in game but i dont remember how, thats why im asking.

Hope u get my point?

Would need to use pandoras box and create a building in game- then import the design into UOA to place in game.
Builds which have been released and also be imported into UOA and placed in game
 

Boberski

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Dec 14, 2016
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Anyone have Idea why I can not even connect to server via UO Architect client? I have server files in place. But when I try to connect it always give me error message. Logn and passors are correct, also I see on the consol:

19:38:51 Client: 217.113.226.156: Connected. [1 Online]
19:38:51 Client: 217.113.226.156: Encrypted client detected, disconnecting
19:38:51 Client: 217.113.226.156: Disconnected. [0 Online]

But I can connect my client to server no problem...