UO Architect

UO Architect v2.7.3

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Milva

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Are you using you admin account name and password to login? Does the server window show UO Architect listening on 2594?
Be sure UO Architect is pointing to your game client and correct ip or 127.0.0.1 if local
 

Milva

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Adding this for a reference for UOArt
When you opened the ServUO Folder
place these files there

System.Runtime.Remoting.dll
UOArchitectInterface.dll
OrbServerSDK.dll
------------------------------------------------
Also need to Open the Data Folder
then open Assemblies and add this at the bottom

System.Runtime.Remoting.dll
OrbServerSDK.dll
UOArchitectInterface.dll

-------------------------------------
UOArt folder which has Server goes into the custom folder
------------------------------------------------------------

UO Client folder (has small picture of house for the exe
Can go on your desktop for easy access
---------------------------------------------------------------------------------------
Be sure to point UOArt to your game client and have the converted UOP Files folder in the game folder
When you login to your server- Use you admin account and password-
 

ETsCat

Squire
Jun 18, 2013
193
11
18
70
Shard Name
Dragon's Lair
OK I start my UOclient, Then hit the exe, and get this exception...
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'OrbServerSDK, Version=1.0.1675.23963, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'OrbServerSDK, Version=1.0.1675.23963, Culture=neutral, PublicKeyToken=null'
at UOArchitect.Connection.get_IsConnected()
at UOArchitect.UOARToolBox.mnuConnect_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3132.0 built by: NET472REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
UO Architect
Assembly Version: 1.0.4321.36663
Win32 Version: 1.0.4321.36663
CodeBase: file:///C:/Users/new4me/Desktop/UO%20Architect.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3151.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3160.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

I am on Discord most of the time as Hackiem, and have a chat there under GryphonCroft.
 

Milva

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Nope no more :) we now have that converted UOP folder which you have
 

Milva

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Your image isn't showing :) but did you mean if you save anothers design? If so save it, open the UOArt which you use to login to your server-import the save design
 

Jayla

Citizen
Feb 3, 2019
42
1
8
Your image isn't showing :) but did you mean if you save anothers design? If so save it, open the UOArt which you use to login to your server-import the save design
No, I am only trying to create a new design and when I select “New Design” I get the error message “unexpected exception has occurred in your application “. “Index was outside the bounds af array”.
 

Milva

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Oh sorry not sure what this problem would be- I have never used this with creating designs :) I build with pandora then save the design.
 

Milva

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You will then use extract- (you will get a bounding box) preview seldom works- un-check frozen muls and has foundation.
Since UOArt has not been updated in a very long time- newer itemids won't show up
 

ubentobox

Citizen
Aug 6, 2015
14
1
3
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When using UO Architect, Pandora, and several other custom mod tools (UOArt editor, Mul editors, gump editors, etc), I found you could update the itemids if you had the correct tools. Generally I created the house in UOArchitect for the majority of it, place in green acres, roof it with Pandora in game, then depending on what I wanted to do with it I'd export to both UOArchitect once completed or convert it to house files. I usually took the time to design several versions of every house. If I were working on building something into a map for a specific location, I would use Pandora to create the foundation, design the rest in UOArchitect, then go back to the whole roof and deco before ultimately exporting the whole thing or embedding it into the map files. This specific method was also great for custom maps and town building.

Typically would make a S and E facing version, some others a N and W one. I really loved the role-play aspect of it once I started treating the game more literal like a pen&paper with pixels. So I'd create a clean version for players choice along with one complete with log piles, stump with axe, shavings, carpentry tools, etc. I'd avoid making smithies out of flammable material or create a stone section specifically for it. Basically give the players a wealthy template to pick from and treat rares in house design as just scene setting for a pre-decorated house option for a like 1,000 extra gold. Railings, new walls, corrected lighting, etc. It was a good 10+ years ago but I keep realizing I want to come back to it :).

The custom shards I found put a great deal of time into this are all long gone, my own related projects on hold due to partners time obligations and no other support. We were working on our own tools and game client to allow for gameplay in any resolution, fix some bugs and graphical errors such as paperdoll layers and animations. That doesn't stop me from making a house or script every now and then, I know I'm going to come back regardless of age. Hell, I play this in VR Desktop every now and then for laughs.

Damn I need to find some of these tools again!
 
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PyrO

Moderator
Jan 27, 2015
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are you trying port 2593 or 2594? Since architect should use 2594. But besides that I cant help much. Never used it myself
 

ParanoiaPhD

Squire
May 2, 2019
161
17
18
33
California
www.iceyou.org
Shard Name
Central USA
2593. I tried 2594 like you said but it doesn't register with server at all.

I think I just got it to work (locally) it still wont connect to the server but all I want it for is to build custom houses and I just got the editor open so I'm good now.
 

billy

Rookie
May 22, 2014
52
13
8
30
Concord, New Hampshire
Shard Name
darklights
make sure your ports are open. it should also say what port is listed to use on the server console. If not then your set up isnt correct
 

Zavreyon

Squire
Apr 5, 2015
119
40
28
32
You shouldn't use 2593 for boxserver if you are already using that port for ServuO as it would be a conflict.
 

Dvdci84

Gold Donator
Jan 2, 2020
68
6
8
Getting the following error when place and object and go to select the editor button.

Any ideas?

1583283969787.png

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.MissingMethodException: Method not found: 'System.Drawing.Bitmap Ultima.Art.GetStatic(Int32)'.
at UOArchitect.HouseComponent..ctor(Int32 index, Int32 z)
at UOArchitect.HouseDesign..ctor(DesignData fileHeader)
at UOArchitect.DesignsPanel.btnDesigner_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
UO Architect
Assembly Version: 1.0.4321.36663
Win32 Version: 1.0.4321.36663
CodeBase: file:///F:/ServUO-test/UO%20Architect.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4121.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
UOArchitectInterface
Assembly Version: 1.0.1487.35809
Win32 Version: 1.0.1487.35809
CodeBase: file:///F:/ServUO-test/UOArchitectInterface.DLL
----------------------------------------
OrbServerSDK
Assembly Version: 1.0.1434.35613
Win32 Version: 1.0.1434.35613
CodeBase: file:///F:/ServUO-test/OrbServerSDK.DLL
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Ultima
Assembly Version: 2.0.7364.23202
Win32 Version: 2.0.7364.23202
CodeBase: file:///F:/ServUO-test/Ultima.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

billy

Rookie
May 22, 2014
52
13
8
30
Concord, New Hampshire
Shard Name
darklights
Method not found: 'System.Drawing.Bitmap Ultima.Art.GetStatic(Int32) <--- means it cant find the static, so where you got this must have a higher patch then you or they are using something custom