UO Architect

UO Architect v2.7.3

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Finaltwist

Squire
Does anyone have a comprehensive database of all available desings imported into UO Architect? Could you mind sharing your save/designs.bin and .idx files?? Manually downloading all the files at http://downloads.runuo.net/UOArchitect/Buildings and Structures/ isn't too attractive ...........

:D
Post automatically merged:

in the spirit of sharing, ive spent an hour downloading and adding... this is what i have so far imported in uo architect. there are hundreds of buildings and whatnots in here. it's very impressive
 

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Justin48

Citizen
Hello! My first post here! I'm having a bit of trouble getting uo-architect to compile.

I've watched the how-to install video:

I've followed the instructions to the T.

the compiling error I get is this.

1587604183136.png

I'm currently running ServUO-ServUO_Pub57

Uo Version 7.0.85.15

If you have any insight as to what may be causing my problem I would greatly appreciate it. I am not very good with code. If you have an answer, could you word it in such a way that an infant could understand? lol Thank you in advance.
 

Zavreyon

Citizen
Hello! My first post here! I'm having a bit of trouble getting uo-architect to compile.

I've watched the how-to install video:

I've followed the instructions to the T.

the compiling error I get is this.

View attachment 15255

I'm currently running ServUO-ServUO_Pub57

Uo Version 7.0.85.15

If you have any insight as to what may be causing my problem I would greatly appreciate it. I am not very good with code. If you have an answer, could you word it in such a way that an infant could understand? lol Thank you in advance.
have you tried this: https://www.servuo.com/threads/servuo-windows-uoarchitect-failure.11485/#post-68632
 

Finaltwist

Squire
Hi all,

Just an issue with Doors - some architect files don't have doors - and the doorgen command doesn't appear to generate them... other files have doors but the doors don't open when placed ingame. Is there an easy solution for both of these problems?
 

Zavreyon

Citizen
Because the doors in UOArchitects are seen as statics, not basedoors. You will need to delete them first and then add real doors ingame

I thought doorgen only worked on buildings that were frozen. Could be wrong though. Regardless, it's kind of picky also, if you have some walls near what it would normally think is a doorframe, it gets confused and skips it, this has happened to me with the low height walls as flowerbeds too close to the doorframes.
 

Milva

Administrator
Moderator
Correct, you will need to add doors once the building is placed- if added before the export to file they won't open.
 

Zavreyon

Citizen
Dynamic items via [adddoor ingame. Doors should never be static and certainly not frozen. I mean, if you wanna open em anyway.

Doorgen works with custom buildings/maps, but building itself may need to be frozen first. Also they will be iron doors if I'm not mistaken.
 

GliitchWizard

Diamond Supporter
More Building Items and Example
Here is a larger Toolbox.xml file you can add to your uoarchitect files that will add some more items you can use in uoar. NewItems.xml is a good example of how you can add any item from your UO art to be able to use in uoar.
Place them in your UO Architect 2.7.3/Client/Internal folder. you can overwrite the old toolbox.xml or .bac it
(don't try to use NewItems.xml as the toolbox.xml or uoarchitect will error out.)
http://www.servuo.com/attachments/uoarchitectadditionalitems-rar.872/

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Edit: 4-17-2015
If the program has an Unhandled exception This means that something is happening that the program was not coded to handle. Not that it does not work.

UOArchitect requires MUL file format. The new UOP format will not work!

You may or will need to add UO information to your registry for everything to work.
I in no way take responsibility if you screw up your computer, windows or registry
Example:
Code:
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\SOFTWARE\Origin Worlds Online\Ultima Online\1.0]
"Upgraded"="Yes"
"ExePath"="C:\\Games\\Electronic Arts\\UO\\client.exe"
"StartExePath"="C:\\Games\\Electronic Arts\\UO\\uo.exe"
"PatchExePath"="C:\\Games\\Electronic Arts\\UO\\uopatch.exe"
Just replace the path with the location of your UO install. (yes the double \\ are required)
This is saved to a txt file, then rename .txt to .reg and double click to merge it.
possibly for a registry file to take full effect you have to restart your computer or log off and log on.

If you don't have have a registry entry in "SOFTWARE\Origin Worlds Online\Ultima Online\1.0" Then the Ultima.dll will not be able to detect that you have an installation of Ultima online on your computer.

If you can open RegEdit. go to Edit > Find (crtl + f ) and type in client.exe, make sure all the boxes are checked, except match whole string only. click find next. Then press F3 until you find a valid registry entry for an ultima online install. make note of all the locations you find one. If the place I listed above is not one of them. Then you'll need to make the reg file and merge it just like I describe.

Ultima.dll is old and does not recognize the new installation locations. From my testing it is not possible to swap it out with the newer openuo dlls.
Im having this same issue. Can anyone plz help me get this figured out. This example of how to fix the registry problem is kind of vague.....Can anyone give me more simpler example on how to accomplish this. I would greatly appreciate it! thx
 

Caska

Citizen
Trying to compile ServUO 57 with UOArch, I followed Hank's video tutorial, but can't seem to shake this particular error:


C#:
+ Customs/OrbRemoteServer/OrbServer.cs:
CS0234: Line 6: The type or namespace name 'Tcp' does not exist in the names
pace 'System.Runtime.Remoting.Channels' (are you missing an assembly reference?)

I noticed a lot of people seem to have had this one, but haven't seen any resolution for it. Any advice would be greatly appreciated