Global Trade

Module Global Trade 1.0.0.2

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Summary:
Global Trade is a Vita-Nex: Core Module that provides a safe and easy means for players to buy and sell items on a market-place that is accessible to everyone!

Features:
  • Full featured interface for interacting with the global market.
    • Simple tree-like navigation structure.
    • Manage your global market stock.
    • Search for specific items by name.
    • Review your global market history.
    • Bulk actions for managing your inventory.
  • Global Trade Box that is used to open the Global Trade interface.
    • Double-click to open the Global Trade interface.
    • Place items inside to add them to your Global Trade stock.
    • Add this box to towns to make it accessible to players.
  • Use any currency as the main market currency, this is Gold by default.
  • Optionally limit the amount of stock items a seller may have at once, it is 50 by default.
  • Buy and sell singles or stacks of items at competitive prices, pricing history is remembered.
  • All item types are fully supported, only resources and tools are configured by default.
  • Deep support for item categorisation, items can appear in multiple categories at once.
  • All items held on the market are kept safe on the seller and can not be lost to the void.
  • Currency is automatically credited or debited to or from the seller or buyer bank.

Technical:
This Module is completely plug and play, however it will take some minor steps to enable once installed...
  • Open the [VNC main control panel and enable the Global Trade Module.
  • Edit the Module's settings to make sure everything is as you want.
  • [ADD GlobalTradeBox and place the box in an area accessible to players.
Author
Voxpire
Downloads
27
Views
2,887
First release
Last update
Rating
5.00 star(s) 1 ratings

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Latest Updates

  1. 1.0.0.2

    UI help text is no longer cached.
  2. Updated Support

    Minor update to compile-time directives for futureproofing.
  3. 1.0.0.1

    Fixes some UI layout issues. Fixes issue that could cause uses/charges to be duped when...
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