I never really cared for the Davie's Locker gump in regards to the coordinates, so I decided to try to make some changes. So far, things have worked out (after doing a bit of shuffling). The only issues I'm having is getting the SOS's to show Ancient. Because of the gump art itself, I was...
Sometimes doing a fully custom shard with custom maps and custom everything except base game mechanics causes things to break... Like a tithing gump, or you know, other little things your players are expecting to see.
Well, if you can't figure out how to fix that dang tithing gump, here's this...
Magic Spells
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colorized paintover on top of the classic linework .
Installation / Patching
extract downloaded zip
open Mulpatcher > Settings > set the Gump mul path ( UO Client usually in program files ) and LOAD them
Features > Autopatch select the...
Summary:
Charity is a Vita-Nex: Core Module that provides a safe and easy means for players to donate items that are accessible to everyone!
Features:
Full featured interface for interacting with the charity system.
Simple tree-like navigation structure.
Manage your charity donations.
Search...
Summary:
Global Trade is a Vita-Nex: Core Module that provides a safe and easy means for players to buy and sell items on a market-place that is accessible to everyone!
Features:
Full featured interface for interacting with the global market.
Simple tree-like navigation structure.
Manage your...
A gump that displays the USA Flag!
Example Implementation:
Send the gump when someone uses a special item...
public override void OnDoubleClick( Mobile from )
{
base.OnDoubleClick( from );
from.SendGump( new Server.Gumps.USAFlagGump( from ) );
}
Enhanced Client Not Supported
A modified TileData.cs which extracts also AnimID from TileData.mul.
I've seen quite a few people asking for a way to find a paperdoll gump for an item - with this TileData.cs you can use the added function TileData.GumpFromID(int itemID, bool female = false) to get the GumpID of an item...
This is a remake of the Travel Book that Milva posted, while the idea is the same, The execution is very different.
By default, the Travel Book will have the same entries (and a fixed entry)
Item will be named Travel Book, but the Gump will read your shards name (from the shard list) and then...
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