House Cellar Add-On

Misc House Cellar Add-On 1.1

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Requirements
Vita-Nex: Core
Cellar1.pngCellar2.pngCellar3.png

House Cellar Add-On
Add an entire extra floor to any house with this stylised cellar add-on.

When placed in any house, the Cellar will automatically adapt its perimeter to fit the house bounds - one size fits all!

Includes entrance and exit stairs; the entrance item is a Grandfather Clock and the exit Item style depends on the chosen Cellar style.

Automatically extends the bounds of the house region to the minimum Z value possible to include normal house functionality when using or visiting the Cellar.

When using a Cellar Deed to build a Cellar, you may pick one of these creative styles:
  • Grass
  • Dirt
  • FlagStone
  • SandFlagStone
  • Stone
  • DarkStone
  • SandStone
  • Marble
  • Brick
  • Timber
  • Crystal
  • Jade
  • Dungeon
  • Blood

Constructable Items:
CellarAddon
CellarDeed

Usage:
Using the [Add command or interface to add a CellarAddon to the world will add a CellarPlaceholder which will automatically build a CellarAddon in the first house it is placed inside.

Notes:
The CellarDeed is recommended as a very rare loot item, hard to obtain purchase, or a donation reward. This can be justified by the Item count cost - a simple 10x10 CellarAddon would create a minimum of 100 (floor) tiles.

WARNING:
The CellarAddon is not staff-proof, it is a BaseAddon like any other.
If a staff member targets a CellarComponent, that target will act upon the CellarAddon like any other BaseAddon. This includes [Delete.

EXTRA:
In order to be 100% fully functional with regards to house mechanics, a small edit should be made to the BaseHouse IsInside method...

C#:
if (p.Z < Z)
    return Addons.Keys.Any(a => a is CellarAddon);
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Author
Voxpire
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