wow! thats a very good feature, im building a custom map and it has no mountains because the ''elevate'' feature was a bit complex to me, lol, im going to try build mountains now, thanks for that new feature!!
What do I put for the following?
View attachment 10175
I'm running Time of Legends
Also my client version is:
7.0.60.47
Also, what port should I be using?
Try 896 x 512What about width and height?
cedserver just closes
A useful trick/tip I picked up on. If you're trying to setup the server and it keeps instantly closing and not creating the cedserver.xml Try this.
SHIFT+Right click on the folder that contains cedserver.exe and left click Open Command Window Here. You should see the cmd window pop up with the directory location. Now in that cmd window type cedserver.exe and hit Enter. Proceed like normal how you would if you were setting up your server.
Instead of it instantly closing you should now see an Error msg. Now you know what is causing the issue and if you still can't figure it out you now have more information you can give to others to assist you beyond it simply closes.
If you don't know how to copy from a cmd window. Left click the icon in the top left of the cmd window Edit > Select all. Again left click it and Edit > Copy.
I don't understand what you posted. Your English needs work.
@Lord of Clay Of Aquinas: Yeah you are probably right but sorry, he didn't tell me what was wrong in the previous post as he said. But whatever. No config file was generated/there isn't one.
1) You enter paths to mul files, but tell server to use uop data format
Projects Wiki said:The element Format is a set of the flags which are setting *.mul versions of files of used on the server and the client, the following flags are generally used:
...
0х0010 Use *.uop files Use LegacyMUL data in MYP format (*.uop). To do this, you also require valid value for Prefix, in other way data from map file can't be read.
What's the name of the configuration file? I'm going to try and write the xml by hand using the example
Acording this config file name and location can be anything you whant. If no one config file specified at start up tryed to load default one "cedserver.xml". If it's also not present server have to create it and asks for options which it have to use.Projects Wiki said:As the server can work at the same time only with one facet, operation with several facets is carried out by server start with different configurations. Naturally for simultaneous operation ports shall be different in each configuration. For this purpose we create some configurations (for example "map0.xml", "map1.xml", "map2.xml") and we launch the server, having transferred as parameter the profile name ("cedserver.exe "map0.xml"").
<?xml version="1.0"?>Then what is this prefix it is talking about
Wiki again said:Its important: the server requires exclusive access to files, it means that you can't use one and теже files for simultaneous operation of the CentrEd server + and UOClient/Sphere/RunUo/Fiddler.
I am unaware of centered being able to do this. This type of operation was performed by older programs. But, the outdated programs only work with older clients. Unlikely you will have any success. You can visually replicate the areas by hand. Or use those maps as your base. I am unaware of any modern method of doing this.i got a question, i downloaded map files from some server, its possible to ''merge'' them into mine? or copy some parts of it and paste them into my map files?
I even don't know your client version and your file sizes, but I think not. It will be strange if such big changes where made in old expansion.My client is too new?
Yes its possible, for such things I'm using Essence UDK Tools.i got a question, i downloaded map files from some server, its possible to ''merge'' them into mine? or copy some parts of it and paste them into my map files?
I even don't know your client version and your file sizes, but I think not. It will be strange if such big changes where made in old expansion.
Yes its possible, for such things I'm using Essence UDK Tools.
Multiply by 1024 right?
map0.mul: 89,916,416
staidx0.mul: 5,505, 024
The bottom number is right but the top one is off
You have 5.2244489796 trash blocks at the end of your file, just trim them for map and statics. You can do it with Essence UDK Tools or with any other tool which allows to do it (for example win hex).
I even don't know your client version and your file sizes, but I think not. It will be strange if such big changes where made in old expansion.
Yes its possible, for such things I'm using Essence UDK Tools.
Sure, map are square, map0 has sizes 896 x 512, so to increase it's heigh or width requires to add 896 or 512 blocks. The only situation where this blocks can be vaild is case when facet were replaced for map sizes like 28673 x 32, but this will mean:StaticZ, I don't think the data is actually trash data, is it just zero-filled?
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