OP
Vrark
Well if you want, drop a PNG (the before) and a BMP (the after). I'll see if I can work something out or not...I find this kind of stuff fun. If the input is always in the same kind of view, the output is as well so it should be possible to determine a fixed transformation to apply to all sprites.
Sure!
Here is both the freshly rendered PNG, the finished BMP and also the PSD file containing the layers. :)
Well if you want, drop a PNG (the before) and a BMP (the after). I'll see if I can work something out or not...I find this kind of stuff fun. If the input is always in the same kind of view, the output is as well so it should be possible to determine a fixed transformation to apply to all sprites.
And also, thanks for looking into this. It would be really great if you could figure something out that could speed up things. Would help me a great deal! :)
 

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OP
Vrark
Vrark updated Rendered sprites with a new update entry:

Updated to version 2.0

View attachment 21621
I'm finally ready to release a new version of these! This time all of the sprites are rendered in the new and improved way, and I must say I really think they look better. You may recognise some of the sprites from my older uploads, and I'm sure you can tell the difference.
This first version with the new rendering style is mostly a futuristic/sci-fi/steampunk themed one, but I will continue with more medieval/RPG-style after this version.
And I want to...

Read the rest of this update entry...