Resource icon

Rideable Tigers with Tiger Fur Loot 1.0

No permission to download

DelBoy

Citizen
Feb 16, 2014
24
3
3
Shard Name
none
Donate
Donate money to this user
DelBoy submitted a new resource:

Rideable Tigers with Tiger Fur Loot - Rideable Tigers with Tiger Fur Loot

Add tigers to your server, they spawn in two normal colours with a very small chance of spawning a white tiger.

They have a small chance to drop Tiger Fur which when clicked by a legendary tailor produces either a fur cape, fur boots or a gargish sash (easy to comment out if you don't have gargoyles). The cape, boots and sash have a random skill modifier with a value between 1-10 and a luck value of 134, which comes from the lucky numbers associated with tigers 1, 3 and 4, again its easy to...
Read more about this resource...
 

Milva

Admin
Moderator
Mar 3, 2013
4,476
561
113
Donate
Donate money to this user
Check your tigers to see if you can lore them :)
I also found out that the female mount ID is 16072
if you keep this mount id as the male then when you mount the tiger it turns into looking like the male one (color)
 
Last edited:

DelBoy

Citizen
Feb 16, 2014
24
3
3
Shard Name
none
Donate
Donate money to this user
I can lore them ok,
amattdorey.info_images_tigers1.jpg

and both the different mount ID's are in there

Code:
switch (Utility.Random(2))
            {
                case 0:
                    {
                        BodyValue = 1254;
                        ItemID = 16071; //male
                        break;
                    }
                case 1:
                    {
                        BodyValue = 1255;
                        ItemID = 16072; //female
                        break;
                    }
and they stay the same colour when riding them as they were
amattdorey.info_images_tigers2.jpg



also double checked the files were the same by downloading the zip from here.

One thing worth mentioning is that you might want to change the chance for a white tiger to spawn by changing the <=1 to a higher number or the utility.random to a lower number
Code:
            //Add a low chance of the tiger being a white tiger
            int hueValue = Utility.Random(500);

            if (hueValue <= 1)
            {
                this.Hue = 0x481;
            }
amattdorey.info_images_tigers3.jpg
I had trouble getting a white tiger to spawn.
 
  • Like
Reactions: sircapted

Milva

Admin
Moderator
Mar 3, 2013
4,476
561
113
Donate
Donate money to this user
Awesome, glad you can lore them, my bodytable must be wrong then cause I could not lore it :/ Wow now that is quite a large sum of tigers :)
**EDIT: be sure to use the tab button not space when adding these to the bodyvalue script, then you can lore them.
 
Last edited:

DelBoy

Citizen
Feb 16, 2014
24
3
3
Shard Name
none
Donate
Donate money to this user
lol yup thats why I suggested changing the chance of a white tiger if you want more of them
 

DelBoy

Citizen
Feb 16, 2014
24
3
3
Shard Name
none
Donate
Donate money to this user
Check your tigers to see if you can lore them :)
ok so I changed something (actually changed a lot trying to get owltr to work) and now I can't lore them, I get a message saying they are not an animal o_O were you ever able to lore yours?
 

Milva

Admin
Moderator
Mar 3, 2013
4,476
561
113
Donate
Donate money to this user
Nope didn't get the lore to work, I'm guessing these bad boys need to be added some where else also :) Plus I also get an error for Invalid bodytable entry for 1254 Tiger Male
1255 Tiger Female
 

DelBoy

Citizen
Feb 16, 2014
24
3
3
Shard Name
none
Donate
Donate money to this user
Thanks, if I can find what I did to break it I will let you know :confused:
 

DelBoy

Citizen
Feb 16, 2014
24
3
3
Shard Name
none
Donate
Donate money to this user
I found out why they weren't loreable anymore, I had to edit the bodytable.cfg and add to the end
Code:
1254	Animal	#Tiger
1255	Animal	#Tiger
I also added this to the end of shrink.cfg
Code:
1254	0x9844	# Tiger
1255	0x9844	# Tiger
Edited the overview with the above information
 

SomeDude

Citizen
Mar 20, 2013
36
2
8
OH
Im getting this when i add too bodytable.cfg

Code:
----------------------------------------------------------------------------
ServUO - [http://www.servuo.com] Version 0.5, Build 5210.7645
Publish 54
Core: Optimizing for 2 64-bit processors
RandomImpl: CSPRandom (Software)
Scripts: Compiling C# scripts...done (cached)
Scripts: Skipping VB.NET Scripts...done (use -vb to enable)
Scripts: Verifying...
Finished (3999 items, 999 mobiles, 11 customs) (1.36 seconds)
Regions: Loading...done
World: Loading...Warning: Invalid bodyTable entry:
1254    Animal  # Tiger
Warning: Invalid bodyTable entry:
1255    Animal  # Tiger
done (59 items, 1 mobiles, 4 customs) (0.74 seconds)
Restricting client version to 7.0.34.23. Action to be taken: LenientKick
ServerList: Auto-detecting public IP address...failed
08:42:23 Joeku's Staff Runebook: Loading...
08:42:23  Account: somedude... done.
08:42:23 Listening: 192.168.1.4:2593
08:42:23 Listening: 127.0.0.1:2593
08:42:23 ----------------------------------------------------------------------
 
Last edited:

larhalt82

Squire
Jun 6, 2014
121
4
18
38
Shard Name
UOTale
Donate
Donate money to this user
Im getting this when i add too bodytable.cfg

Code:
----------------------------------------------------------------------------
ServUO - [http://www.servuo.com] Version 0.5, Build 5210.7645
Publish 54
Core: Optimizing for 2 64-bit processors
RandomImpl: CSPRandom (Software)
Scripts: Compiling C# scripts...done (cached)
Scripts: Skipping VB.NET Scripts...done (use -vb to enable)
Scripts: Verifying...
Finished (3999 items, 999 mobiles, 11 customs) (1.36 seconds)
Regions: Loading...done
World: Loading...Warning: Invalid bodyTable entry:
1254    Animal  # Tiger
Warning: Invalid bodyTable entry:
1255    Animal  # Tiger
done (59 items, 1 mobiles, 4 customs) (0.74 seconds)
Restricting client version to 7.0.34.23. Action to be taken: LenientKick
ServerList: Auto-detecting public IP address...failed
08:42:23 Joeku's Staff Runebook: Loading...
08:42:23  Account: somedude... done.
08:42:23 Listening: 192.168.1.4:2593
08:42:23 Listening: 127.0.0.1:2593
08:42:23 ----------------------------------------------------------------------
Got the same error and no tiger appears when i use the [add tiger command.
 

TheDoc

Squire
Jun 16, 2014
287
45
28
44
Atlanta, Georgia
Shard Name
MAGA
Donate
Donate money to this user
I'm just now starting to get into art and animation work. I'm using client 7.0.15.0 - Is there a way to get this tiger extracted to add to the client? So far I have not found any tools capable of pulling animation artwork from UOP.. then again I've been sleeping about 2-3 hours a night so I may have overlooked. Thanks. -Doc
 

Dian

Knight
Nov 7, 2013
626
61
28
Shard Name
Ancient Legends
Donate
Donate money to this user
Yeah, its a work around, but take the new art uop file with fiddler, convert to a mul. Extract the anims, import to your art.mul, and your on your way.

Not certain, but newer fiddler may even read the uop, so you could drop that extra conversion to mul, but not sure.
 

TheDoc

Squire
Jun 16, 2014
287
45
28
44
Atlanta, Georgia
Shard Name
MAGA
Donate
Donate money to this user
Yeah I have Fiddler 4.6 and compiled uoppacker, extracted the uop from the newest client that has tigers. Verified beforehand that they were in game with this script. I converted everything to muls, but don't see tigers in animations.. and when I looked up the item id of 16072 I think it was a ship mast if I recall correctly. I'm determined to get it :) Thanks!
 

Dian

Knight
Nov 7, 2013
626
61
28
Shard Name
Ancient Legends
Donate
Donate money to this user
Yeah, my post is pretty vague.. last time I messed w/ Animations, was like in '06...
There was some posted animations of the tigers and some others somewhere, might look around, could save you some time n efforts.
 
Last edited:

Dian

Knight
Nov 7, 2013
626
61
28
Shard Name
Ancient Legends
Donate
Donate money to this user
It may be that being converted to mul, fiddler doesnt recognize past a certain animation# being they werent brought in until after the uop format... so may just be some minor config needed to tweak in fiddler.. just not sure, and also not sure if thats somthin you can edit without the source code either :-/
 

TheDoc

Squire
Jun 16, 2014
287
45
28
44
Atlanta, Georgia
Shard Name
MAGA
Donate
Donate money to this user
Yeah I tried fiddler and the uoppacker. Had to recompile both cause the plugin didn't show. Then I converted to mul but i guess it doesn't show the tiger bodies. If I search for 16071 or 16072 I get a boat mast. I'll look again... if not I'll try what you said Dian. Thanks a lot all, at least I'm learning this side of things te hard way. The best way to learn in my book.

*edit* I hated fiddler at first, now I love it. Got some great script ideas from it.
 

TheDoc

Squire
Jun 16, 2014
287
45
28
44
Atlanta, Georgia
Shard Name
MAGA
Donate
Donate money to this user
FINALLY. Almost there thanks to a post I found by Redmoon and all credit is to him. Researching, studying the tools and patience is paying off. Now if I can just get it to stay as a tiger when mounted instead of a horse :p This is on client 7.0.15.1

ascontent_b_iad.xx.fbcdn.net_hphotos_xpf1_t1.0_9_s403x403_1051e333be92fb8265153aa874c0543df450.jpg
 
  • Like
Reactions: Hank and Dian

m309

Admin
ServUO Developer
Mar 3, 2013
1,269
141
63
41
Try setting the item ID to the same one used by the Reptalon script.