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Share your world building. 2014-09-11

Share your work.

  1. Lord Clay Of Aquinas
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    Lord Clay Of Aquinas submitted a new resource:

    So I started this sort of thread on another forum and would like to bring it here. I started work on a map that has been in the making since 2002/2003. It's been a very on and off process. Recently I dug up the files and decided it was time to start working on it.

    So I started to share some of my progress with the map. And was thinking, maybe other people are proud of their work and want to share screenshots of it.

    Here's a current work in progress shot. (Deciding whether I should go...


    View attachment 2011
    View attachment 2012
    View attachment 2013
    View attachment 2014
    View attachment 2015
    View attachment 2016
    View attachment 2017


    This last one I was debating on building a dam for the waterfall or just make it natural. That's why this one looks a little odd..
    View attachment 2018
     
    #1 Lord Clay Of Aquinas, Sep 11, 2014
    Last edited: Apr 14, 2015
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  2. Dian
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    Dian Active Member

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    Good stuff :)
    Sounds a lot like My wife and I.. started a map in 2001, worked on it very regularly up to around 2006-7, picked it back up again about 3-4 years ago.. lol
    I have been meaning to post a thread as well with a batch of screen shots.

    Never give up!
     
  3. Lord Clay Of Aquinas
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    Well, this is a thread to give you your chance.
     
  4. Dian
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    Dian Active Member

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  5. Lord Clay Of Aquinas
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    Of course this is still a work in progress. Dian, I know you saw these over on RunUO. I figured I'd bring them over here.

    awww.uo_er.com_pics_ss_new_buildings01.jpg
    awww.uo_er.com_pics_ss_new_buildings02.jpg
    awww.uo_er.com_pics_ss_new_buildings03.jpg
    awww.uo_er.com_pics_ss_new_buildings04.jpg
    awww.uo_er.com_pics_ss_new_buildings05.jpg
    awww.uo_er.com_pics_ss_new_buildings06.jpg
    awww.uo_er.com_pics_ss_new_shard_old_dock.png

    This last one I was debating on building a dam for the waterfall or just make it natural. That's why this one looks a little odd..
    awww.uo_er.com_pics_ss_new_waterfall_20ideas.jpg
     
    #5 Lord Clay Of Aquinas, Sep 11, 2014
    Last edited: Sep 12, 2014
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  6. Milva
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    Very nice! :)
     
  7. Talow
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    Talow Active Member

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    I vote for the dam.
     
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  8. Po0ka
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    Po0ka Active Member

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    A dam would look ok with the amount of water above, and natural does too considering the size of the falls.
    If it's really close to a town i would vote yes for a dam, if not i would keep it natural, a waterfall is funnier to watch for the person that sleeps in that tent. :p
     
  9. Omni
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    thats some amazing building work there.. Want a job? lol
     
  10. Lord Clay Of Aquinas
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    Thank you. I don't mind doing some consulting work for people. Feel free to message me.
     
  11. Omni
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    I am actually in need of a full time builder. So its probably something you won't have the time for but if you ever feel you want to start on a new project please let me know could always use someone with your talents..
     
  12. Lord Clay Of Aquinas
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    Well, keep me in mind if you ever need some consulting work. I just can't do full time at this point.
     
  13. James
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    James Member

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    Anyone have this or know if its still around anywhere link does not work anymore
     
  14. Lord Clay Of Aquinas
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    Are you talking about Centred+?
     
  15. James
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    James Member

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    Thought this was a resource download seen the download link but it went to a blank page
     
  16. Lord Clay Of Aquinas
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    Ahh no, that was an error. Thanks for mentioning it because I removed the useless resources.

    It was mostly just showing off work.
     
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  17. john burns
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    john burns Member

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    I think I asked this before but can't remember. Does centred save automatically to the required files on the server side automatically?

    And if I erase all of my UOLive Map Streamer Saved files, my maps should go back to original states, provided I also install them to my client side. Still going to use to UOLive Map Streamer, maybe not for heavy map editing. Found out my Server folder is 5.5gb large. I think UOLive is the reason. I need to use centred for map editing, so it doesn't get so huge again.
     
    #17 john burns, Jun 16, 2015
    Last edited: Jun 16, 2015
  18. Hank
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    Hank Active Member

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    Centred does automatically save at set intervals.
    Should have made a new thread for these questions instead of posting them on an unrelated topic.
     
  19. Rex
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    Rex Member

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    We've been working on a custom map for our server. It was created using the BMP through Dragon_Imod13 method. We first worked on creating the swatches for each type of area. Which means customizing the types of statics that would be generated in a given tile type. trees for forest, jungle trees for jungle tiles etc. We wanted to use translucent water tiles so we jimmy rigged Dragon to generate a top surface layer of water and then we did a second map generation that had a different lower undersea surface and its own undersea deco spawns.The effect worked out nicely. Our server run an enforced role play experience and has been in production off and on for nearly 10 years where we've been open for a while and held "Acts" for each one time period.For this latest Act5 and the map we've decided to take almost the entirety of our Act4 map and merge it into this map. The area's were also drawn in the BMP and fed through dragon as placeholders, and then later we used RadMapCopy to splice them into the placeholder spots, thereby keeping the exact statics we had before.
    http://www.13thrones.com/
    Here are some screens of the progression:
    A test map for swatches and testing transitions.
    testswatchBig.JPG
    swatches:
    ScorchedLand.JPG
    grass2jungle.JPG
    gras2swamp.JPG
    water2beach2grass2mountain.JPG
    forest2mountain.JPG
    This is the Act4 map.
    Tormap.jpg
    Here's roughly what this new map ended up as. you can see how the Act4 map fits inside the Act5 map at the top right section.
    EasyToLookAtMap.gif
    We've had our share of map errors when splicing!
    NewExcitingLevelDesign.JPG
    We converted the Act4 map water which was opaque to translucent.
    Docks.JPG
     
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  20. Milva
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    Awesome map!! Have always really liked the translucent water !!
     
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