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Hardcore Mode Arcade Life System 1.5

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Most of us here are probably old enough to remember the days of going to the arcade with pockets full of quarters. Drop one in and get a set number of lives, lose them all and your game is over. That has come to UO so grab a hand full of quarters and play UO Hardcore!

This is an arcade style system with a limited number of lives. Once a player hits zero he can no longer be resurrected.

Features:
  1. Limited lives.
  2. Auto resurrect timer - scales with death count.
  3. Skill loss debuff.
  4. HP/M/S returns from resurrection adjusted by death count.
  5. Xtra life token.
  6. Ability to ban the account after death for RP servers that require a story line before making a new character.
  7. New players can select between hardcore and normal mode.
  8. All settings are easily modified at the top of the PlayerMobile.cs.
I included an extra life token that you can use to award your players extra lives. I also included SkillBallPlus.cs(written by someone else) to give your players a head start on their skills.
  • hardcore_gates.png
    hardcore_gates.png
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  • gate_info.png
    gate_info.png
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Author
Nuggzy
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84
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1,586
First release
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More resources from Nuggzy

Latest Updates

  1. Hardcore Mode Arcade Life System

    V 1.5 - Added a free life command(NHMCommand.cs) to give players free lives. Usage - [FreeLife...
  2. Hardcore Mode Arcade Life System

    Fixed a bug in the res location check. Fixed a bug in the gate information book to stop it from...
  3. Hardcore Mode Arcade Life System

    V 1.3 Added Kick/Delete functions once a toon is out of lives. Changed gate colors to avoid...
  4. UO Hardcore - Arcade style life system

    V 1.2 Added location checks to allow free resurrection near body. Movement is calculated by X...
  5. UO Hardcore Mode V1.1 - Arcade style life system.

    V 1.1 Added auto-res countdown messages Added sound & visual effects Player tooltip shows life...
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